UrbanMI

Z World – Detroit Zombie Theme Park

Posted in DETROIT, ENTERTAINMENT by urbanmi on July 30, 2012

Mark Siwak is proposing a new event space in Detroit, using Indiegogo to help raise revenue.

Z World. Wiwak is proposing to establish a zombie theme park in a neglected part of Detroit.

His proposal:

Z World Detroit

There are formal proposals to essentially abandon some of Detroit’s neighborhoods.

That’s not a solution.  Collectively we must be more creative than that.

Here’s an idea that will turn the tables on blight.  Not only will this idea turn a blighted area into an asset, a portion of the ticket revenue will go to a fund to demolish abandoned buildings throughout the city.  Blight will fight blight!

Here’s an idea to start something fun and unique that will revitalize an area while creating some jobs for Detroiters.

His proposal takes the city as event space to a new level, but falls into the traps of thinking of the theme and amusement park as an existing typology instead of attempting to imagine an entirely new kind of space. His sketches utilize parking lots, hard fences, and strictly define the park, in doing so damaging the illusion.

Imagine, instead, the fences of this amusement park consisting of piled up cars, and building debris. A rough, meandering edge of the fall of man existing within the borders of the city, announcing the park but not creating a buffer of concrete and asphalt. This project could dissolve the line between public and private elements of the city, the transition between park and city would essentially be non-existent. It would not be necessary to erect large fences and acres of parking lots.

Within the park, it would not be clear whether or not you were in a theme park. The entrance would be barren, abandoned, with the military holding the line. The exploration should begin slowly and progressively, with initially minor, relatively innocuous encounters building up to large confrontations ever deeper into the park.

The logistics of such a park are fascinating.

  • How many employees would be necessary to run the park?
  • Would the cost of so many extra park employees (relatively) be comparable to the cost of owning and maintaining the typical amusment park ride.
  • How would concessions and souvenirs be sold?
    • Themed shacks and abandon homes hawking “supplies”
  • How would you create unique and replicable encounters for a constant stream of visitors.
    • Would entrance to the park be limited and timed.
  • How would you explore the park, could you turn back and retrace your steps or could you pause indefinitely and enjoy the site of staggering zombies, or would you be rushed along as in a haunted house.

The idea extends the concepts from the Zombie Run, and could benefit from a case study. Ultimately I think using a Dawn of the Dead type strategy to designing the park would be far more successful and far easier to implement than the Urban environment. Using a mall would control the encounters, and progression more easily and could take lessons from Haunted Houses for operations.

Unfortunately his proposal shows a misunderstanding of the issues of Detroit. He comments on the proposal of shrinking the city without understanding that the proposal is not about abandonment but about preserving what currently exists and using what limited resources there are in the city appropriately. Furthermore, if demolition is a strategy to be used over shrinking the city, how would it be used appropriately.

Demolition is not a strategy for Detroit. Demolition as a strategy, if extended into the future would also make the possibility of the park impossible. It leaves behind acres of abandoned land and often savable buildings are torn down, historic buildings are torn down in the spirit of “advancement.” Cities like Chicago, have experienced the regret of tearing down treasured buildings as a result of not valuing the assets they have.

It is however beneficial to demolish the hundreds of derelict homes, but in order to sensibly demolish these homes, it makes sense to utilize a strategy of shrinkage. Through utilizing a combined strategy in targeted areas it becomes possible to focus assets in needed areas and promote new neighborhoods, while removing blighted areas and preparing them for a time when Detroit can grow again.

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DETROPIA

Posted in DETROIT, ENTERTAINMENT by urbanmi on June 22, 2012

Detropia from Ford Foundation on Vimeo.

I was waiting to write about this one until after I see it,

but I want to help draw attention to this work.

DETROPIA

This is the type of work on Detroit, that is beginning to come out with much more regularity, much like the online short series from Palladium Boots, that shows the problems but the positive actions as well.  This positive narrative needs to be encouraged; cultivated. My graduate architecture thesis from 2010-2011 (which I will begin to publish
It will be shown on PBS next season, I will definitely be watching unless I can find a way to watch prior to that date.on here) explored these very same themes. It is counter productive to perpetuate the narrative of Detroit as a dying city; Detroit is not dead, and due to its importance economically, strategically, and politically, Detroit will not die. Detroit is a struggling and sick urban core that exists in a thriving and rich metropolitan region.

The production also demonstrates the powerful potential of ground-up financing structures such as Kickstarter have for creative works. Through these crowd-sourced financing structures, artists, filmmakers, developers, etc. are able to find the niche markets that will inevitably be their audience and directly appeal to those with like-minded interest as a means for accomplishing projects. It is freer, it frees production from the top-down financing that can prove to be a limitation.